You can load a PNG/JPG/WebP map image. Drag it into the window or press “Choose image…”.
Global Color Tolerance: How much a pixel’s color may differ before counting as a collision.
Collision Radius (px): How far around the player collision checks apply.
Drawing Radius (px): Size of the brush when adding new colors.
Base Speed (px/frame): Default movement speed on free terrain.
Each color entry displays its RGB value, color-matching tolerance, movement speed, and a delete button.
Example: